Thursday, September 18, 2014

Post 25: Early Treatment

My treatment for the story as it now stands...

Not having read the previous story-related posts until today, I've developed the story in another direction and would like to get your feedback.

 We only have 15 minutes. 15 minutes in which to introduce our protagonist, put him up in a tree, throw rocks at him, and get him down. I like the idea of sculpting a socio-political landscape, but in 15 minutes it should be rather difficult given all the story beats that must be hit. So here's what I was thinking...

 We open on narration. Our protagonist introduces himself as a member of the idle rich. Well, perhaps without the wealth. Who's to say that idleness should be enjoyed exclusively by the wealthy? We discover that he's a master of disguise. This plays out in conjunction with his narration: we see a man walking toward an old Victorian building. "The Fontiane Street Social Club for Gentlemen of Leisure." Posing as a messenger, our protagonist stops the man before he enters the club. He produces a note with an urgent message written on it. "Barnes, we're ruined! Lost every penny! Come at once. My messenger will escort you. Leopold." Barnes follows our protagonist into the alley, where he is then rendered unconscious. Our master of disguise then hastily changes into his Barnes costume and enters the club, where he proceeds to pick the pockets of every member inside. He periodically checks his watch as we cut to shots of the real Barnes blearily coming to. A little bell on the watch tinkles. We see the real Barnes stand up. Our protagonist pulls a tiny lever on his watch, and a mechanical arm affixed to the alley wall brings a mallet onto Barnes' head, returning him to his state of unconsciousness. On his way out, the protagonist produces the note again in front of everyone. "I'm ruined!" he shouts, for everyone to hear. His fellow members offer sympathy. A few offer loans on the spot, which he gladly accepts. He then returns to the alley, dons his messenger costume, and helps a very dizzy, confused Barnes to his feet. He escorts him up the steps to the social club and lets him loose at the door. Stumbling into the club, Barnes mumbles something about being ruined, and the messenger offers sympathies as he clicks back down the front steps toward the sidewalk. The whole sequence is done with quick cuts, as his narrations establishes his character and does a bit of world-building. His speech is very florid, and his manner is cavalier. He enjoys the art of disguise immensely and has never really had to work because of it.

As he reaches the bottom step, a large hook descends from the sky. Grabbing the back of his coat, it then lifts him into the air. We see him struggling a bit on the end of the hook before he's enveloped by a large airship. Mechanical arms bind him to a chair. Then we meet the Twins. Whether they're real twins really isn't important. As long as they dress alike and finish each other's sentences. I've also toyed with the idea of making one of them a black woman dressed in white and a white woman dressed in black. Same costume but inverse color. The Twins ask him if he has the component. They remind him that they have evidence against him for untold crimes, that they own the police, and that they can make things very bad for him.

He asks why they just can't take the component for themselves. And they say because he's the only one in the inventor's confidence. Our first mention of the inventor, who used to work for their boss, the Magnate, and whose invention is actually the Magnate's property since it was invented while the inventor was in the Magnate's service. The protagonist asks what the component does. They tell him that the magnate will not permit them to share that information. But they're interrupted by a voice from behind them. A large porcelain doll's head with a painted-on moustache and an eyepatch over one eye. The other eye glows. There is a Victrola cone protruding from its mouth. It's the voice of the Magnate, and tells the Twins to shut up, to which they respond, "yes daddy."

The doll's head goes on to explain that there's no danger in sharing his plan with a powerless little shit like our protagonist. He explains that the component has the ability to transmit knowledge, a sort of transmitter of brainwaves. In the course of the conversation we discover that he wishes to use it to transmit noise, addictive noise. Noise that will control the population while at the same time prevent them from thinking for themselves. They tell the protagonist that he has 24 hours to bring them the component or else.

The airship drops him into a pile of rubbish. Nearby a mute little boy covered in soot picks through the garbage for his supper. The protagonist tells him to go away, that he hates children. He dusts himself off and then angrily stomps off to the lair of the inventor, but the boy secretly follows.

He must traverse all manner of security contraptions to reach the door of the inventor's lair. With a final secret knock, the inventor opens the door, wearing some convoluted machine on his head. Something he's testing.

He motions behind the protagonist. "Who's that?" he says.

The protagonist turns around. "You followed me, you little criminal!"

"I hate children," says the inventor grumpily, and disappears into his lair.

"That's what I tried to tell him," says the protagonist, following him in, "but he insists on being eight years old!"

The inventor returns with a plate of food and hands it gruffly to the boy.

"Eat," he says. "Or you'll waste away, and we'll have to find another little boy to hate."

They allow the little boy inside, and he eats his sandwich, looking on as the inventor shows the protagonist what he's been working on. The inventor asks him how his wristwatch-controlled mallet worked, and he said that it worked a treat, producing the inventor's share of the take from his trip to the social club.

The protagonist inquires about the Component, and the inventor offers a demonstration. He opens a dusty old book and holds a light over it. Another light he aims at the protagonist.

"Act One, Scene One of Macbeth," the inventor says, and begins to turn a crank. The light illuminates the words on the page, and as it does, the protagonist begins to recite the opening lines of the play.

"That's remarkable," he says, "I've just memorized the first scene!"

"And with a more powerful crank, you could transmit that knowledge to an entire city," says the inventor. "But I don't dare let it out of this room. It might too easily fall into the wrong hands."

As the inventor turns his back, the protagonist hits him over the head with the mallet from opening scene. He then takes the Component and makes for the door. Outside he's met by the boy, who scowls at him reproachfully.

"Don't look at me like that! I'm in trouble with some very powerful people, and if I don't hand this over I'll... But I don't owe you an explanation. Who made you the voice of my conscience?" he says. "You don't even have a voice!" And with this, he storms past the little boy, knocking him to the ground. He gets a few steps away, and in closeup we can see a change of heart visibly reflected on his face. He's angry and reluctant.

He returns to the boy, picks him up off the ground, crouches down in his face and says (like a rebellious teenager to his scolding parent), "Fine! But I want you to know that I hate you now the most that I've ever hated anyone!"

He returns to the inventor's lair. Inside we see that he's helped him into a chair and given him an ice pack for the bump on his head. He explains his situation and the inventor, who, though still a bit angry, agrees to help him. But no sooner does he agree than a few uniformed troops march in and apprehend the protagonist and the inventor, followed by the twins, who fight over who gets to take the Component.

We're next aboard the airship. Both protagonist and inventor are bound in chairs. The Magnate cackles with laughter through the Victorian doll's head. They demand to know where the other light is. It seems they found only the bit you aim at the person's head. The rest of the component, the bit with the crank, is missing. The protagonist explains that he has no idea what happened to it, insulting the Magnate as he does. The twins beat him and begin to torture the inventor. In the commotion, the Component is knocked over. It's now facing the protagonist's head. The light comes on. We cut to a shot of the boy, down below, turning the crank on the Component as it illuminates another book: Harry Houdini's "The Art of Escape". We watch as the protagonist receives the information contained in the book. He is able to remove his bonds and grabs the Component, hitting one of the Twins over the head. The other twin grabs her own head in response–a play on the old Corsican brothers sympathetic pain thing–and falls to the floor. He releases the inventor. The pair of them jump behind a control panel as uniformed guards storm into the room. The inventor explains quickly which building the magnate is headquartered in, and reveals that the magnate himself is housed at the top of the building.

"Try to take control of the ship and steer us into the Magnate's headquarters," says the protagonist. "I'll set about securing our escape."

The inventor sneaks off to the control room of the airship as the protagonist fends off the guards. Chaos ensues. One of the twins grabs for the Component, and falls with the protagonist behind a piece of machinery. We can hear a scuffle and she emerges holding the Component.

"He's out cold! Bind and gag him!" she shouts. "Where is the inventor?"

She grabs one of the guard's blunderbusses and storms purposefully into the cockpit. She's had enough. In the cockpit we see that the pilot of the vessel is out cold. The inventor is confidently steering the ship toward a building.

"Let go of the wheel!" she says. The inventor turns around slowly.

In the back of the airship we hear the Magnate say, "Help your sister!" and the other Twin runs hastily toward the cockpit door. The door opens just as she reaches it, and we see the other Twin emerge carrying the inventor, who is wearing a gag and whose hands are bound behind his back.

"Thanks for your help!" she shouts facetiously, and urges the inventor toward the back of the room, toward the seated protagonist. "Did you bind and gag (the protagonist) like you were supposed to or do I have to do that for you too?"

The other twin's eyes burn with a white-hot intensity. The rivalrous nature of their relationship is clear.

"You kill that one and I'll kill the inventor," says the twin who still had the inventor in her grasp. She tosses a gun to her sister, who aims it at the head of the seated protagonist. The protagonist is shouting through his gag, pleading, his eyes bulging as though he has something urgent to tell her. No! he seems to be shouting.

"Quiet!" says the twin, and hits him in the head with the butt of her gun. And to her great surprise it hurts her own head. Just as we saw before, when her twin was hit, she was hurt. And now she discovers that hitting the protagonist hurts her. The camera is close on her face as she realizes that the seated protagonist is actually her sister. In the background we hear shouting. Shouting growing louder. We cut to the doll's head, frantically shouting to turn the ship around. We then see a view of the airship from the top floor of the Magnate's building. And the Magnate is inside, shouting into a large cone, telling them to turn the ship around. We then watch as the airship drifts lazily into the Magnate's office, causing an impressive explosion.

We then dissolve to a shot of the inventor slowly drifting to the earth in a parachuted escape pod with someone who looks to be the other twin. The twin removes her mask to reveal that she's actually the protagonist. He explains via narration that any disguise artist can alter his own appearance to resemble that of someone else, but to be a true master of disguise, one must be able to alter someone else's appearance to resemble himself.

The final shot is that of the little boy, silhouetted against the sky as he watches the parachute drift to earth.

End.

Of course there's room to tweak things. The Component, or whatever it winds up being called, is a two-piece instrument. How it works is open to tweaking and discussion. As long as the little boy can use it to aid the protagonist's escape. Other elements of the story can be changed as well. Let me know if anything is unfeasible. Jean-Jacques has several doll heads in his workshop, and I thought they'd make a great avatar for the Magnate. Something creepy, childlike, emanating the voice of an angry adult male.

For the protagonist I recommend casting Mark Castle. He's a theatre professor at UAB who hails from England. The fewer southern accents we have in this thing, the more credible it becomes, and fake accents should be avoided at all costs. Unless they're convincing. The boy should be mute. This will endear him to the audience and add to his mystique while not mitigating their suspension of disbelief by talking in too modern a voice.

I'm sure my treatment has left many holes and questions. And you may wish to go another route entirely. It may also be unfeasible. I'm open to ideas. I tried to keep the cast small. In the beginning we do a little world-building, we see our hero plying his trade as a disguise artist. We then set up the bad guy and his plan to control minds. Creepy imagery, doll's head. Twins. We get an airship in there. We then meet the grumpy inventor, whose workshop can be populated with all manner of clockwork wotsits. The kid adds that Spielberg factor. The guards I'm picturing in turn-of-the-century stormtrooper type costumes. The climax returns us to the airship and the resolution allows our hero to use his proficiency in the art of disguise that we establish in the beginning. Of course to get it done in a timely manner it would all have to move rather quickly. But I think it can be accomplished with quick cuts and actors who don't labor over their dialogue. Fast, peppy "His Girl Friday"-like exchanges will keep things moving and keep the audience on their toes. Lots of witty interplay between the protagonist and the various other characters. It would need the pacing of an Edgar Wright movie to pull it off within the time allotted, but it can be done.

Let me know if you have any questions or comments!
-Sam

Post 24: Building a Basic 3D City Scape to Test Animating the Airship and the Camera

    This morning, I was on a roll. I started putting together a 3D space in After Effects mixing actual 3D buildings made up from collaged photographs and 2D images of sky, ground, metal towers and cranes.


   Then I added the 2D Airship I built yesterday, created a roving camera, and animated both.
   I worked all day, and it is still barely a simple test with outrageously fast movements, but I think the result gives an idea of the possibilities once the Airship is also built in 3D and the cityscape is fleshed out:




Post 23: Building an Airship

   Most of the Steampunk Airship are just a little too Fantasy like for my  taste. Also, I would like to actually build a 3D model of the Airship in After Effects. That means I have to keep it simple and geometric, with mostly flat planes and a few curves.
    I started with the basic interior Control Room riveted metal wall and turned it copper verdigris for an outside view, adding searchlights, fog horns and position lights:


   Then I started to build a side view combining the different panels with a taper, adding a superstructure, a brass rudder and fins cylindrical turbine, and various props and characters, placing it in the sky in front of a simplified"Cranescape". It is basic, but it is a start, and I like the color scheme:


Tuesday, September 16, 2014

POST 22: An After Effects Breakthrough of Sorts!

    For years now, I have been struggling with the idea of building round shapes in After Effects. I had built fairly realistic brick columns out of narrow stacks of single bricks, and even a sphere. But the problem was with smooth textures, which would show the angles.
    I was wondering this morning about building an animated Armillary Sphere in AE, and it occurred to me to stack this image of a basic painted wooden Armillary ring 12 times 1 pixel apart:


  It worked. I tried stacking just 7 rings 2 pixels apart, and it actually looked even better:



    I made the 7 layers a pre comp, duplicated it 5 times smaller and smaller, placed them at different angles, and animated them over 20s. This is just a test, so it doesn't look exactly like an Armillary Sphere, but it does prove my point:




    To test things further, I wondered about building a brass tube with two round caps like this:




and a stack or 320 five pixel wide rings cut out of them, plus a darker ring just before the cap to make the edge visible:






    It works, with the texture of the caps visible down the sides of the tube. Not quite realistic, but pretty good for AE!:


    And it moves smoothly in 3D space:

  

   I don't see why the same principle couldn't be used to make coins, cones, round sticks, barrel vaults, curved walls, or a tall cylindrical building with window and door openings.

Monday, September 15, 2014

Post 21: A Control Room Test

  Yesterday, I put together a test control room using the first picture Randy shot of "The Leader" in front of a green screen:


    The final 3D room would be curved, the background skies would move and the cranes be animated, the camera would pan and dolly, all the wheels, dials and levers would be functional and animated, smoke would come out of the steam clocks, etc… This is pretty much the baroque antithesis of "Jasper Morello"… What do you guys think? Is it too much?
    Today, I put together a Test Exterior view of the corresponding section of the ship. I kept it simple, using just a couple of Searchlights and Steamhorns, and cool in color for contrast:


    Then, after getting the rest of the pictures and video from Randy, I added a couple of characters and a close up armillary sphere to the interior control room scene:


Saturday, September 13, 2014

Post 20: Dreaming up a New World

    Every morning when I wake up, I keep snoozing a little, and that always seems to be a period of brainstorming. In the last few days, I have been trying to define the kind of world I would set the story in. I would really like the story to be a Socio Political Fable. It is not set in a defined time, but as in late 19th century America, a few magnates are controlling everything. 
    Russia is back to the Iron Curtain, with the exception of Germany. Europe required our help to control Russian expansion, and in the process has been absorbed into the Republic of the United Sovereign States of International America (R.U.S.S.I.A). 
     China is the largest and richest country in the world, having expanded to include the rest of Asia, and all manufacturing has moved back to Europe and the old U.S.A., which has been expanded to include Mexico, the Carribean, and all of Central America in order to increase our low paid factory worker population. The Panama canal, lined with a high voltage electric fence, serves as a natural border with The United States of South America(U.S.S.A). We allow migrant workers in and send them back as needed. 
     The gap between the rich and the poor has increased even more, and democracy has been abolished. The destinies of "The Country" are controlled by the Chamber of Lords. By definition, a Lord has to own one billion dollars of assets. He is then a Baron. A Count has ten billions, a prince a hundred billions. The system is absolutely fair: each member of the chamber votes according to his worth, meaning a Baron has one vote, a Count has ten, and a Prince has one hundred. But in fairness, each also pays taxes proportionate to their wealth…
   The chamber elects "The Leader" for life, but has the power of impeachment. The judiciary is entirely nominated by the Lords, and sworn to the Leader.
   There are a number of different Caucuses in the Chamber: The Arms Caucus, The Finance Caucus, The Medico-Pharmaceutical Caucus, The Energy Caucus, The Food and Beverages Caucus, The Agro Factories Caucus, etc…
   Polluting factories have been rebuilt everywhere to make everything that we used to buy from China, and exports are at an all times high. 
   Most of the population lives either parked on large farms, or in city slums similar to the Tower of David in Caracas, occupying the office buildings left empty by the collapse of our current economy:


    Wages are low, unions are illegal, and workers cannot afford private transportation.
    Africa has been devastated by Ebola, Aids and other viruses, and we have done nothing to help, so it is back to tribal status, with a few fabulously rich chieftains fighting for power. 
    The entire Muslim world is controlled by Fundamental Extremists. Even though they still hate our guts, we have a deal with them: they can rule their territories as they please, and as long as they don't mess with us and keep the price of oil low, we won't launch the twenty four warheads pointed at the main Cities. Same deal with the Russians. 
    To be continued and discussed...

Post 19: Neat Discoveries

        Steampunk Artists have been coming up with all kinds of weird contraptions, but as you guys well know, life is often stranger than fiction, and I have found all kinds of things made in the late 19th and early 20th century that rival any of their creations. 
    So I would like to keep most everything I use to create the sets absolutely real and authentic. 
    For example, I worked with clocks a few years ago, and thought I had seen every kind of clock. Well, in the course of research on Google yesterday, I came up with "French Industrial Clock" of the late 1800's, sometimes referred to as"Steamclocks", most having to do with steam engines. They are very rare and very expensive(sold at Sotheby's!), but absolutely the epitome of Steampunk:



   I even found a unique "Torpedo Clock":


   The best source for some of the stranger contraptions ever made is still RADIO-GUY.NET:


 and I suspect many Steampunk Artists have found inspiration there… 
   Another good one is a Scottish shop called EARLYTECH.COM



Thursday, September 11, 2014

Post 18: More City Scape Tests

    It takes a long time to build a 3D space in AE, so I will test ideas in 2D in Photoshop first. I have collected a number of pictures of cranes, water towers, buildings, and various industrial and technological stuff. Things of course look ,ore crowded in 2D, and the different layers would end up on different planes in AE. I just thew some of these pictures together with stormy skies and various effects to test sort of a dark "cranescape":


Monday, September 8, 2014

Post 17: The Look of the Characters

   Thinking of a colorful crazed "United States of the World Leader, I just did a few test shots wearing an antique jacket and Band Leader cap I got from eBay a while ago, old boots and a few accessories. I would love some Hitler riding pants with that, and a lot more medals. At other times, he could wear a helmet and goggles. Wondering about an eye patch… I also have wooden legs and arm… He could be half blown up in an attack and survive amputated… 
  My lighting is awful, but it's just a test. Is that too much for you guys?





    I just got on eBay a pair of antique gold bullion Peruvian Navy épaulettes that should complete the outfit nicely:


   That would put us a long way from the Jasper Morello silhouette look. The interior of the "Oval Office" would be just as baroque, like a Curiosities Cabinet. The red Gramophone and a lot of my stuff could be used as a props. The world outside could be more stylized, with some detailed areas for close up shots. The oval office could be at the top of a tall tower, with a mast where an electric airship could dock and take "The Leader" places. Land transportation could be a special train propelled with a smoking aircraft engine and a wooden prop.
   What do you think? Is it too much?

Post 16: The Cityscape

    Yes Randy, I like that looks for the far backgrounds. The texture is great and the lack of fine detail would makes it recede in wide shots. Her work is terrific.
   But I would want to build it in partial diorama 3D in AE. I have been debating what size the virtual "cityscape" should be. It has to be big enough for the HD camera to fly around, but not so huge it bogs down AE on rendering. I am envisioning building it in sections, neighborhoods of sorts. These partial comps would then be reduced in size and combined into the full city. We could start with a wide shot of the whole thing inside the larger comp, and start to zoom in , then cut to a shot of the partial comp to continue zooming in until we get inside the Oval Office or the control room of the Airship, and cut again to a close up. We would loose detail and texture as we zoom in, but recover it as we cut to a larger set. The close ups would be highly detailed as in "Little Tombstone".
   I did some tests processing a plain image of the London Bridge found on the Internet":



      Same with an image of the Eiffel Tower…


   And with an aerial view of New York:





Friday, September 5, 2014

Post 15: Art by Kristen Thorsen

I found the artist Kristen Thorsen on Morris Ave. tonight at Artwalk. Her paintings stopped me in my tracks, as they appeared to me as wonderful stylistic steampunk cityscape backgrounds. Flip through her book tomorrow if you go visit.
http://thorsenart.com




Wednesday, September 3, 2014

Post 14: A few of my thoughts:

It seems that we are on the road to creating a mix of techniques that could become our own "look". It does deserve some testing to see what works together the best. In 'Tombstone" the characters were very 3D and clearly animated, but they had great texture and a lifelike feel. By shooting our actors on green screen and applying a topaz filter I think we can achieve a very similar illustrated appearance. The backgrounds in "Tombstone" often appeared very 2D in layers, which worked together fine with the 3D characters. So there we are.

Please don't rule out stop motion though because it will give us a way to animate real 3D objects when effective. I am happy to execute all the stop motion,  since I feel shooting is sort of my department anyway. Additional "real" video with topaz applied can also add some surrealism. Skies are the first thing that come to mind because I already have seen it used, but other elements can be shot as well for layering, like surfaces, water, smoke, blowing trees, and really anything else that visually works for the environment.


You are right about creating everything much larger than 1920x1080. The bigger the original artwork, the more options we have to make the camera move. Foreseeing all of this can really only be done by storyboarding the script and creating a detailed shotlist.


I really enjoyed the world created in "Monsieur Cok" Very imaginative and bizarre, with a great soundtrack - it is an inspiring piece.


So lets brainstorm on doing a simple test while Sam is cooking up the story. We can shoot an actor on green screen, layer him in with some 2D backgrounds/elements in a 3D space, play with topaz, and do a camera move.

Randal

Post 13: Some Basic Concepts

  Having spent a couple of days looking at Animated Shorts provided food for thoughts. So let me throw out in no particular order what has been coming though my head.
   First, this marathon search made me realize that my taste in Animation is very very narrow. I am not really interested in hand drawn or painted animation, even though some of it is very good. With very few exceptions, I don't like most CGI animation because it is too stylized, too smooth, and generally fairly "cartoonishly" stereotyped:



  To create realism that way is obviously possible, but it is a huge collective task only feasible for an established studio. I certainly liked the amazing detail and textures in the snippets I have seen of "Mr. Hublot": 



or "Little Tombstone":


or "Bibo":


   But that is just not achievable for the little guy, and it consolidated my resolve not to bother to learn "real 3D software", and stick with After Effects. The beauty of the films I like is not about perfect 3D modeling, but about mood, textured stylization, originality of the images, and a certain surrealism:




   

     Second, even though I like stop motion, I have enough experience with it to know it is an exceedingly tedious and time consuming endeavor, and I don't want to expend that much time a the moment. But that doesn't preclude using it for very short sequences blended with other techniques in AE.
   Third, there are very few films mixing animation and live action, so that reenforces the idea of mixing green screen actors with virtual or projected sets. I would want to use heavy Topaz post processing to make the actors look very stylized and almost like puppets.
   Fourth, I have seen enough airships already, we have to think up some unusual land vehicles instead, may be a special private train…
   Fifth and foremost, we have to work within our very limited means and capabilities, yet stretch them as much as possible. I would like to work in a 3D space created in AE, mixing full 3D buildings(constructed of flat planes since AE doesn't allow continuous curved shapes) and 2D images layered in receding space like a diorama. The virtual camera would move around to keep up a sense of depth, but also go into close ups at times. That means this virtual set has to be much larger than the 1920x1080 I have worked with before, which may be a problem... The close ups would require additional secondary partial sets.  I need to do actual some tests in AE.

Tuesday, September 2, 2014

Post 12: What's Out There?

    A new search for good Steampunk Animation didn't turn up any more than last time. There are basically only three great Steampunk films out there as far as I am concerned:
          "The Mysterious Explorations of Jasper Morello"
                                   by Anthony Lucas

                                  "L'Inventaire Fantôme" 

                                            by Frank Dion

                                          "Monsieur Cok"         

                                             by Frank Dion 

   All three have a pretty similar monochromatic look with a lot of sepia and blue toning, and almost no bright colors.

   But then, when I start a new project, I usually research everything I can find=yt, so I just spent almost a couple of days going through every Animation Short posted on YouTube and Vimeo. There are lots of kids these days going through Animation School, especially in France, and they all post their final school projects. Animation is alive, but I have to report that there is very little out there I even like a little bit. I looked at thousands of thumbnails and at least partially at about a hundred animated shorts(a few seconds were often enough). I especially looked for "Steampunk" films. I didn't find anything I liked better than the 3 listed above. 
    I did find a few I liked. In the "Steampunk" category, that would be, though visibly inspired by Jasper Morello:
                                                  "Junk"
   There are elements I like in a few more:
                                     "Three Fifteen"
                                       "Seing Eye"
                                        "Delivery"
   I would like to point out a couple I did not like:
                                         "Atlantis"
                              "DreamMachina-Anima"
  
    In a non Steampunk vein, I discovered a few gems:
                                                     "D"
                                              "Madame Tutli-Putli"
                                 "Little Tombstone"
                                      "This Way Up"
                                         "Noesis"
     Totally apart from the rest and very short, but very inspiring for me as a former painter, and in a genre all by itself:
                     "Surrealist World of Zdzislaw Beksinski"
    It makes me wonder what I could come up with cutting and pasting fragments of Bosch or Dali's paintings...

Monday, September 1, 2014

POST 11: Reviving the Project?

    This blog has been inactive for almost 10 months, while I was busy with other projects. I am reviving it to brainstorm, exchange ideas, and explore the possibilities with Randy and Sam about possibly doing together a short movie to enter in the next Sidewalk Film Festival. It would have to be completed by the end of April 2015. 
   The 15 minutes short film would have a gritty Steampunk look, combine various types of animation with live action, and be a sort of surrealistic fable about social disparities and the concentration of power among the hands of a few, reminiscent of turn of the century America, with a Rockefeller/Vanderbilt type "Magnate" wielding total political and economic control over the "Country". 
   As for the Steampunk part, I have been collecting lately a lot of images that fit into that look, textures, scientific optical and electrical apparatus, clocks, machines of all kinds, gears, engines, buildings, anything with a Victorian industrial connection.



     All these disparate elements could be collaged into layered sets, animated, and used as backgrounds for live action filmed in front of a green screen.
    The larger 7500 pixels or so wide "stage" would be a fictitious city with an equally gritty look, built layering images and adding 19th elements and buildings. I just played a little with the skyline of Chicago:



   The city scape itself could be divided in foreground, middle grounds and backgrounds layers, and used to build a 3D space in After Effects with moving clouds  behind, so moving the virtual camera sideways would give an illusion of 3D. 
   Some of the foreground buildings could be even be built in 3D. I will test that next, and also try to come up with some kind of "office/control room/ mad scientist lab" interior space with a view of the city through the window, so we can move or zoom a virtual camera from outside to inside. Below is a quick test done modifying someone else's illustration:



    That room could possibly be inside some kind of "Command Airship" where the "Magnate" lives in luxury(almost a Captain Nemo in the Nautilus figure), while the rest of the people live and work 16 hour days crammed in the skyscrapers and the factories. 

   Thinking of a pair of identical girl twins, one dressed as a man, the other as a woman going after the magnate monopoly on industry with a scam involving Tesla and a fictitious lost invention that could transmit power over large distances over thin air… Just brainstorming!